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Post by ohstate411 on Mar 18, 2014 17:44:52 GMT -5
We live in a world where we can make a movie about a teenager and a tiger on a boat for two hours interesting. We’ve been able to adapt stories that some viewed unadaptable, which beg the question, why can’t we make a good video game movie? When I say a good video game movie, I mean we walk out of the movie thinking “That was great! I would totally pay money to see that again!” I know there are reasons that people stated why it can’t be done. Well, today I shall throw my opinion into the ring.
Probably the most common answer is “A video game can be anywhere for six hours to over 100 hours long. It’s too long to be adapted” While this may be true, but most of the game is of course, gameplay. When you look at a game’s length, about 75% of that length is gameplay, not story. While some games like the Metal Gear Solid focuses on story rather than gameplay, most games do not. When you view all of the game’s cut scenes, you’ll see that it only goes between an hours in a half to four hours. While some of the in game dialog can contribute to the character’s development, most of it is done through cut scenes. So the argument that games are just too long to adapt can be wrong.
Another common answer is that “The movie doesn’t give the characters justice.” As much as I would love to see Master Chief, Booker, or Commander Shepard on the big screen, it simply won’t work. When you see a familiar character in a movie, you expect them to be as good as or even better than they were in the game. If that wasn’t enough, all of the beloved side characters will have to meet the high expectations of the audience. If we want a video game movie to work, it needs to be with different cast of characters within that universe. Let’s say for a Halo movie they would focus on a group of Spartans, like in Halo Reach. These would be totally new characters, so the audience’s expectations of them wouldn’t be as nearly as high.
Finally, “It’s a cash grab. So they don’t want to try.” I know a lot of things are cash grabs. A lot of people are in it just for the money. That’s why we need people who are actually passionate about the project. They need to find producers who are into the source material. If they would have writers, actors, producer, and a director that are passionate into the source material, it can be good. Video game movies don’t have to be bad. If they would put effort into making a great one, it’ll make so much more money from the fans and the general audience. I would really love to love a video game movie, don’t you?
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Post by minasa on Mar 18, 2014 20:15:39 GMT -5
I would really love to love a video game movie, don’t you? No. This is the reason why I prefer videogames as a form of entertainment rather than film. They offer a level of immersion that movies can't reach, watching a huge colossi try to crush me down as I make my way around his legs to climb him, running away from cops in a high speed foot chase as I make my way around buildings, sneaking my way into a Russian base using wildlife for food/supplies. These are the kind of things that enhance what could be just another story, and you can't replicate any of this in a movie, I mean, technically you can it just doesn't have the same effect. Experiencing an event in which you can control your characters movement and eyes can result much more impactful than just simply watching it unfold on the big screen.
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Post by Chucky G on Mar 19, 2014 6:12:54 GMT -5
Easy: take the strong elements of a video game, like the Costume Design, Production Design, the Sound Design, in notable cases (like Halo) the Soundtrack, and some of the action, and utilize them as something secondary to an actual story. Don't adapt a video game verbatim. Take a singular subplot or a main arc of a video game story and make a story out of that.
Take Grand Theft Auto V as an example. You could probably do something with Trevor's story in between the game's prologue and the onset of the main story later on. Hell, he's the most violent, psychotic, hotheaded, apathetic, grudging drug kingpin in and around Sandy Shores! You could seriously do something with a character like that. He runs into conflict with EVERYTHING. And what's the basis of all story? Conflict. Just by that alone, you could do something there.
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Post by George Knight on Mar 26, 2014 14:34:50 GMT -5
I would really love to love a video game movie, don’t you? No. This is the reason why I prefer videogames as a form of entertainment rather than film. They offer a level of immersion that movies can't reach, watching a huge colossi try to crush me down as I make my way around his legs to climb him, running away from cops in a high speed foot chase as I make my way around buildings, sneaking my way into a Russian base using wildlife for food/supplies. These are the kind of things that enhance what could be just another story, and you can't replicate any of this in a movie, I mean, technically you can it just doesn't have the same effect. Experiencing an event in which you can control your characters movement and eyes can result much more impactful than just simply watching it unfold on the big screen. /thread Why would I want to watch a movie based on a video game when I could be playing said video game? It's similar to the Robocop reboot. Why the fuck would I want to watch that when I could just watch Robocop?
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