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Post by Cthulhu Rlyeh on Dec 23, 2013 9:13:49 GMT -5
In any case, GTA:Online gets my Blunder of the Year award.
For fuck's sake, they still haven't released the goddamn heists.
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Post by woundedcycad on Dec 23, 2013 10:34:51 GMT -5
I'm sorry, this is 2013 GOTY, not, "Best game you played this year". I did also mention that i do not prescribe to arbitrary numbers. If I played a game in 2013 it qualifies for game of the year. If you do not want me to post games I played in the year of 2013 then the thread title should be clearer. hashtagpedant Fuck off... you knew what the thread was and you are just hijacking.
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Post by HaikenEdge on Dec 23, 2013 14:17:49 GMT -5
I'm sorry, this is 2013 GOTY, not, "Best game you played this year". I did also mention that i do not prescribe to arbitrary numbers. If I played a game in 2013 it qualifies for game of the year. If you do not want me to post games I played in the year of 2013 then the thread title should be clearer. hashtagpedant By your logic, Citizen Kane would be the Film of the Year of 2013 if you watched it this year.
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Post by el woospo on Dec 23, 2013 21:57:05 GMT -5
That is correct, you are a smart man. If someone watches Kane this year and they think it the best film they have seen this year then that is their film of the year.It is not complicated.
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Post by PG Cooper on Dec 23, 2013 22:33:05 GMT -5
I feel like there's a pretty clear difference between the film/game of 2013 and the best non-2013 film/game you watched/played in 2013.
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Post by HaikenEdge on Dec 23, 2013 23:11:22 GMT -5
That is correct, you are a smart man. If someone watches Kane this year and they think it the best film they have seen this year then that is their film of the year.It is not complicated. In which case, the "X of the Year" concept is lost on you, so I'm just going to ignore anything you contribute to any similar discussions. If you can't differentiate between "Best X of the year", meaning something that came out this year, as opposed to "Best X you experienced this year", that's a level of incomprehension I can even relate to, in which case, I'm not going to put in the effort, because there's just a level of disconnect that I just won't be able to get over. For me, blunders of the year include Batman: Arkham Origin (being smaller than, and pretty much a rehash of, Arkham City), the SimCity/Battlefield 4 launches (basically, any EA online game launch), and all the hype that went into Remember Me (which is a conceptually great game that is extremely lacking in execution). As a PC gamer, I didn't get any of the GTA V online stuff or anything like that, but yeah, those were all pretty sad; I'd put the EA launches at the top, tho, since they pretty much forced the EA CEO to resign his position.
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Post by el woospo on Dec 25, 2013 3:39:08 GMT -5
some of you folk need to fuckin relax.
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Post by slendermaschine on Dec 25, 2013 13:10:08 GMT -5
To be fair to Woosp, that VGX gave PC Game of the Year to one about jacking off alone in a house, and that wasn't invented in 2013.
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Post by woundedcycad on Dec 25, 2013 20:54:40 GMT -5
To be fair to Woosp, that VGX gave PC Game of the Year to one about jacking off alone in a house, and that wasn't invented in 2013. I don't get the hate for Gone Home at all... the only reason it's not on my list is because I thought the end was pretty shitty and cliche in all the wrong ways. It's extremely a very well designed game with a solid concept and well written up until the end.
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Post by andrew on Dec 25, 2013 21:24:13 GMT -5
I haven't played a whole lot.
I liked Bioshock Infinite. Was kinda turned off by the gameplay but was pretty satisfied with how the story progressed and turned out.
The Last of Us is my game of the year. I loved it.
Beyond Two Souls fucked up its story, but it is a very admirable, ambitious effort.
Grand Theft Auto V is a phenomenal game, but I was disappointed by how little of a shit I gave about the story compared to, say, Red Dead Redemption. And the online really fucked itself, as plenty have already stated. I like playing survival mode and deathmatch just to do something while I listen to music or a podcast or something, but it's first impressions were damn pathetic.
I'm about 20-25% into Assassin's Creed IV: Black Flag and loving it so far. Vast improvement over III.
I've had a blast playing Injustice: Gods Among Us with friends.
That's about it.
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Post by George Knight on Dec 27, 2013 1:38:06 GMT -5
After a few days of Christmas gaming before heading back to the ole homestead, I would like to go on record as to bumping GTAV off of my list and replacing it with Rayman Legends.
Good lord is that game fantastic, especially with the Wii U controls/puzzles.
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Post by George Knight on Dec 27, 2013 1:41:34 GMT -5
It's extremely a very well designed game with a solid concept and well written up until the end. Most people don't considering walking around and looking at things for two hours to be very engaging gameplay. Aside from that, the game is pretty inoffensive and forgettable. (Which is why many people I know had problems with it's absurdly high review scores, which is most certainly related to the later half of my post. However, I don't think most of the hate Gone Home receives stems from the game itself. I think most of the controversy surrounding it was stirred up by the tumblr social justice crowd pandering and the sea of haters that they never fail to draw in.
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Post by woundedcycad on Dec 27, 2013 8:33:01 GMT -5
It's extremely a very well designed game with a solid concept and well written up until the end. Most people don't considering walking around and looking at things for two hours to be very engaging gameplay. Aside from that, the game is pretty inoffensive and forgettable. (Which is why many people I know had problems with it's absurdly high review scores, which is most certainly related to the later half of my post. However, I don't think most of the hate Gone Home receives stems from the game itself. I think most of the controversy surrounding it was stirred up by the tumblr social justice crowd pandering and the sea of haters that they never fail to draw in. Eh, it seems like a natural evolution and low-budget response to the pixel-hunt adventure game genre to me. Not to mention boiling the gameplay down to that is like saying all you do in Mirror's Edge is jump for 6 hours. I certainly get hating the fan-base (and I certainly do as well) but most of the hate I'm seeing is being directed at the game rather then the fan base and not even in the LOLLESBIANS sort of criticizing the game as an avatar of it's fan-base but criticizing the game on a conceptual and mechanical level. Not to mention the "not a game" crowd, who can fuck off because as much of a damaging idiotic force as the SJ crowd is being right now, the "not a game" crowd would be 10xs worse if anyone was listening to them, imo. I would love to see more games that take this fundamental concept and mechanics and do something more ambitious with it (and by more ambitious I don't mean adding combat or jump scares). I think the idea of exploring an environment as the fundamental mechanic to advance a narrative is a great idea. But who knows, maybe I just like it because I've been an avid yuri reader for years (long before you had to be some retarded Sarkeesian white knight to enjoy a good lesbian romance story) and was due for my sappy lesbian romance fix.
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Post by HaikenEdge on Dec 27, 2013 10:21:36 GMT -5
Most people don't considering walking around and looking at things for two hours to be very engaging gameplay. Aside from that, the game is pretty inoffensive and forgettable. (Which is why many people I know had problems with it's absurdly high review scores, which is most certainly related to the later half of my post. However, I don't think most of the hate Gone Home receives stems from the game itself. I think most of the controversy surrounding it was stirred up by the tumblr social justice crowd pandering and the sea of haters that they never fail to draw in. Eh, it seems like a natural evolution and low-budget response to the pixel-hunt adventure game genre to me. Not to mention boiling the gameplay down to that is like saying all you do in Mirror's Edge is jump for 6 hours.I certainly get hating the fan-base (and I certainly do as well) but most of the hate I'm seeing is being directed at the game rather then the fan base and not even in the LOLLESBIANS sort of criticizing the game as an avatar of it's fan-base but criticizing the game on a conceptual and mechanical level. Not to mention the "not a game" crowd, who can fuck off because as much of a damaging idiotic force as the SJ crowd is being right now, the "not a game" crowd would be 10xs worse if anyone was listening to them, imo. I would love to see more games that take this fundamental concept and mechanics and do something more ambitious with it (and by more ambitious I don't mean adding combat or jump scares). I think the idea of exploring an environment as the fundamental mechanic to advance a narrative is a great idea. But who knows, maybe I just like it because I've been an avid yuri reader for years (long before you had to be some retarded Sarkeesian white knight to enjoy a good lesbian romance story) and was due for my sappy lesbian romance fix. To be fair to Mirror's Edge, you also run, slide, and get shot to death a lot.
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Post by slendermaschine on Dec 27, 2013 20:29:52 GMT -5
It's extremely a very well designed game with a solid concept and well written up until the end. Most people don't considering walking around and looking at things for two hours to be very engaging gameplay. Aside from that, the game is pretty inoffensive and forgettable. (Which is why many people I know had problems with it's absurdly high review scores, which is most certainly related to the later half of my post. However, I don't think most of the hate Gone Home receives stems from the game itself. I think most of the controversy surrounding it was stirred up by the tumblr social justice crowd pandering and the sea of haters that they never fail to draw in. Well stated, and personally I will admit that something like Gone Home doesn't appeal to me on even a $.99 level "splurge." Everything I've read up on it and seen doesn't appeal to me on an entertainment level, and the narrative uncovered is so "meh" to my sensitivity, or lack thereof heh heh. To expound upon that latter point, a game like The Walking Dead also does absolutely nothing for me because I just don't get the level of empathy or sympathy fans of the game do so the drama behind Clementine and her well-being means as much to me as a literal clementine cut up for samples at the grocery store. Again, I'd say that Papers Please game is on that same level with me. George Knight pretty much struck what I would consider a fairly reasonable stance I hole which is that between insane communities, an overall peeve of mine regardless of the topic, and the splooging fanfare. That leaves (to me) a game where I fuck around for a bit "discovering" a bunch of personal business I couldn't care less about. And attributing that a level of praise I would associate with something much more special. And overall I'll just say this specifically with something like the VGX (which mean nothing, to be clear, but serve a point): Four game slots in a year when Bioshock Infinite alone came out, but Battlefield 4 (we're on 4, right?) takes up the more "broad" slot? Not Black Flag? Not even a moment to consider that apparently most complaints with BF4 stem from the online community, it seems? But possibly most of all I don't understand the sudden infatuation with games that are either trying really obviously hard to be the "avant garde" for video games almost in tune with the sudden "recognition" of them being "art" by some old prudes that never affected anyone in their lives before or games clearly reaching deep into Nostaliga's arse (that Dig Dug game Jeff and Jason did a Let's Play on at RS, for instance). While certainly a very, very prevalent the amongst indie scene, special mind to the Steam sales, but one can even glance at console releases that basically take Galaga or some other "nostalgia game" and slap on an HD light show, charge as much as a better, more varied game than infinite arcade titles designed to originally drain piggy banks, then call it a day. Yes, these games are easier to make, but that doesn't mean I owe them one ounce of respect more than games that simply do more on even a technical level. Sometimes, not obviously of course, it simply comes off like buying a semi-ironic vintage Transformers shirt. Tangetnially, every time I see another sidescroller on Steam for sale I feel like asking the 99% of the time indie dev if they want a fucking medal because a 3rd dimension goddamn exists and Strike Suit Zero was on sale for five bucks so cripes. Just several days ago there was one where the key plot point was "saving your robot girlfiend," so *yeah originality!* Overall I'd rather just read a book because when I play a game, I find I get the best reaction through more gameplay geared experience than just reading text backed up by nothing while also exploring a degree of "fantasy" that simply appeals to the type of imagination I've had my whole life. Morrowind was and remains my most impactful and memorable gameplay experiences through a multitude of factors that extend far beyond the story, characters, or text, but my own relationship with the game as a whole and even the simply act of holding out the map and literally tracing where my next journey would be in the strange, dangerous lands of Vvardenfell. I felt as though I was almost as though I was living a novel that I was actively a part of (Like, I dunno, Neverending Story? Sure, and without Falkor being stoned out of his bloody mind no less). So to specify, I am not engaging in blind hatred of Gone Home, but enough factors to simply chalk it down to a level of hatred like one hating spinach; it doesn't work for me, so unless another is going to be outwardly dickish about my preference, "ist mir egal." Feel free to play as a badger or handle virtual passports to your heart's content - I'm going to go lift some weights or look at my bowie knife or something. I'd actually go read a book but after some surgery-induced occipital trauma, the process is rather tiring so until I get at least one more corrective surgery I'll stick with caring about Gone Home so long as it buggers off from being in front of my face. So there you have it: I wrote a book myself. Damn. So
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