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Post by HaikenEdge on Jan 29, 2014 17:58:07 GMT -5
Could be fun if there's also a bunch of bots
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Post by minasa on Jan 29, 2014 18:05:40 GMT -5
Could be fun if there's also a bunch of bots Eh, are they going to be doing the same functions as a real player? If so, real players>bots. This is the kind of thing that should be optional and entirely for players to decide when matchmaking. Bots will be doing the same patterns, while a new player would make more creative approaches in the battlefield, for better or for worse.
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Post by HaikenEdge on Jan 29, 2014 20:22:50 GMT -5
Could be fun if there's also a bunch of bots Eh, are they going to be doing the same functions as a real player? If so, real players>bots. This is the kind of thing that should be optional and entirely for players to decide when matchmaking. Bots will be doing the same patterns, while a new player would make more creative approaches in the battlefield, for better or for worse. I can see where you're going with this; I think, however, having 6 v 6 with a lot of bots as bullet fodder could still be interesting, though I think it's probably because their matchmaking engine or connectivity is likely just ass.
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Post by slendermaschine on Jan 29, 2014 23:24:25 GMT -5
*This* has me excited for a new reason(Hint: Schadenfreude) "We [MS] need a game that appeals to the COD/Battlefield shooter crowd... made from ex-Call of Duty developers... and we'll make it... 6 vs 6. Brilliant!" "Brilliant!" "TV!" "Brilliant!" Seriously? Now that they have mech classes, how long until each match becomes [Generic mech game] with bot farming? Also, I thought the point of those bots was partially to help lower skilled players. If there's only 5 other humans, aren't they basically going to be the potential weak link now that there is less room for error per side? Whatever. But I'm calling "DLC Mech Paint jobs/themes" right bloody now... ok, that's the safest bet I think anyone could make if COD had a Wolf Dog-replacer DLC, so bonus points if it's somehow Halo related ha ha! I'd guess the lack of good mech games in general upped the interest for Titanfall, but I don't think that's going to change any time soon because of it tossing itself on the corpse heap. Such a pity because it would be nice if "New Mech Game" didn't result in either Titanfall or Hawken as the only things these days. I'd especially like to see the design be more in line with Titanfall's and less of a giant Walker, but I'd owe that partially to my extraordinary disappointment with Pacific Rim and the void it left. Beta's gonna come soon for PC in origin if you have that. I heard everyone complaining about the player limit, thinking everyone was making a big deal out of it, but 6 vs 6? I really can't see that as being all that fun, specially in a ''war'' game. CoD2 360 version was somewhat like that as well, and it was boring as fuck. I'm beginning to wonder if it's an actual design choice or a console limitation that's being forced onto PC. They keep denying that and claim it's for the maximum enjoyment... and I call motherfuckin ' buuuullshit. My issue is that you only have 6 humans per team. Yes, but what of the AI? Yeah, the AI. Just AI that are literally put there to (1) compensate for the otherwise lacking scope of battle beyond a typical Halo deathmatch and (2) provide easy targets to farm. First off, right there we should be questioning their reasoning/excuses that are coming out now because originally those easy targets were there to help out less experienced players while the better ones had to deal with the threat of the mechs, especially. But are you telling me that a 6 vs 6 game needs to work as hard as a 24 vs 24 game to manage balance amongst skill levels? Wouldn't any competent multiplayer game in 2014 have some sort of matchmaking for that? Even if it *does*, that still means a less experienced player is only 1/6th of the team andif they face experienced human players they still have a relatively high chance of getting the shit kicked out of them. Now those AI are there at most to act as a distraction from the harsh reality that something is dreadfully suspcisous about a "lare scale mech war game" that is limited to only 6 vs 6. Specifically because this isn't just mech vs mech; this is human vs mech as well and that type of gameplay simply needs more than 5 other humans to take out a giant warmachine of death. What's to stop matches from devolving into only a couple ground troops controlled by humans having insane odds to even come close to winning against an opposing team comprised mostly of mechs? The more you think about it, the more you realize that having less players per side makes balance inherently harder because the reliance on AI meatshields and farm points is ridiculous at best to propose and having only three humans, for example, having to work out some grand scheme of teamwork and ingenuity... against THREE GIANT MECHS (along with three other humans, obviously) doesn't seem as reasonable as maybe a team of 6 forming a strike force to take out one or two mech players. Human players are going to be forced to either try to hide amongst AI or be stuck together at some point or another because there are only 6 people who just out of probability have to run into the same person more often. In other words, it's LESS like a big battle because: "hey Joe!" "Hey Joe!" "Hey Tom!" "Shit, Joe, again?" But let's just say they're telling the truth! Let's be happy optimists and bask in the wonder of Microsoft's creative prowess ability to buy limited release contracts! Maybe it *is* more fun to have only 6 vs 6... which makes sense... for an EA game. A game by EA. A shooter. By EA. As in the same EA that made, oh, I don't know, BATTLEFIELD 4?!? Yeah, that little gem wrenched from the crevasse of some corporate exec's ass to desperately try to compete against Call of Duty in large scaled battles way above 6 vs 6. But that didn't work out... To be blunt, anyone who spent $400 on an Xbox + $100 on the Xbone complete package you didn't get to opt out of because "menus!" for some deranged hope in an EA-produced "exclusive" FPS should not be allowed to handle grown people money. As stupid-simple as Battlefield 4 should have been, how come it's such a remarkable fuck-up? Why are there so many claims of online issues? Why are the board of directors filing lawsuits over that shit? If Call of Batty 4 couldn't even handle a standard formula, how in the ripe hell does Titanfall plan on fairing any better? Titanfall is a $60 + $60* + $60** multiplayer-ONLY excuse for an "exclusive" that, when you consider all of that, is why Microsoft should be ashamed to market this like it's Ymir's tits when it's a dusty old bag of dried milk substitute. * season pass - it WILL happen. ** Xbox Live - because you should pay for the privilege to be called the n-word by an eight year old! Games like Titanfall are why we should never let companies like EA slip under out radar for pulling more bullshit some way, some how. Furthermore, it makes me have to question what the new Xbox is ever going to offer beyond another way to order pizza while managing to make overpaying for Netflix a thing* when so far it is relying on (1) Halo [ still?] and (2) a game being published by a notoriously BAD company renowned for shit-shod support and quality while also selling to every console to rake in as much cash as possible? A company so bad that bitchy gamers actually voted it worst company in America? In 2014?!? The WORST company? Oh yeah, that builds confidence even more, although if there are gamers that fucking ignorant to vote EA the worst company in America two years running then I can't be too surprised they'd be going crazy over Call of Mech Assault. *When you think about it, having to pay for XBL to use Netflix - which is supposed to basically replace much of the need for cable - is kinda like artificial cable! Same service, several times the price! Whee! But to be truly fair, as in not leave the PS4 out of this heap of anger - which I sincerely keep wanting to just call the PS3, no joke - I find that in spite of their obviously larger collection of actual, exclusive IPs, they still just feel like sequels to me and less like advancements that really make a new console necessary when a proper PC upgrade will net a majority of the new games that will be interesting. With so many cross-platform games it feels like Sony and Microsoft need to step up their lineups so that they have something better than another bloody Killzone, Uncharted, Halo, or perish the thought try to actually continue Gears (no, I mean perish that thought. That is a horrible idea without a full reboot after GoW3) again and again. The only reason I don't bring up Nintendo is because they admitted they need to get their shit in gear themselves ha ha! Wind Waker HD sounds so much better already than
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Post by minasa on Jan 30, 2014 0:42:15 GMT -5
Titanfall is a $60 + $60* + $60** multiplayer-ONLY excuse for an "exclusive" that, when you consider all of that, is why Microsoft should be ashamed to market this like it's Ymir's tits when it's a dusty old bag of dried milk substitute. I was surprised to see such a low price tag on Titanfall when I visited the Origin store earlier today, but then I remembered all the DLC ME2/3 BF3 have. Good ol' EA.
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Post by slendermaschine on Jan 30, 2014 4:41:25 GMT -5
Titanfall is a $60 + $60* + $60** multiplayer-ONLY excuse for an "exclusive" that, when you consider all of that, is why Microsoft should be ashamed to market this like it's Ymir's tits when it's a dusty old bag of dried milk substitute. I was surprised to see such a low price tag on Titanfall when I visited the Origin store earlier today, but then I remembered all the DLC ME2/3 BF3 have. Good ol' EA. What surprises me even more is that they don't try to do what Gearbox did with Borderlands 2: "oh, sorry, this is not part of the Season 1 pass... it's Season 1 1/2 now... so until we announce the Season 2 pass we'll charge at no discount har har!" So far the Xbox titles especially all feel so lazy and incomplete: Titanfall can't even scrounge up a single player story through its vapidity. That fighting game doesn't even have a full roster launched. Micro-transactions in Rome: Solo War... It's like the new consoles exist solely to not gimp the potential of the PC version to such a horrific degree and test how to apply iPhone app scams to game consoles... who knows how long until we start seeing Huffington Post articles about kids "accidentally" spending eight grand on an Xbox game. Most of all, I've said it before and I'll say it again: if Elder Scrolls Oblivion started off as an Xbox 360 exclusive and became multiplatform, some EA shooter hasn't a shot in hell to remain exclusive as a series. So "Titanfall" won't exactly be another biggie in Microsoft's exclusive lineup - rich as that is. One thing I hope to see this year are more games without "Indie" under the tags. I can't count how many times I open Steam, look at the sales, see a game, and think to myself "Hey, this looks like some 5-10 year old game that I never played or knew abou- fucking indie." Great job doing what technology managed to do a decade ago, jackasses! If it isn't nostalgia, it's another bloody survival hardcore zombie game. Right now the biggest exclusive for the new consoles is another fucking zombie game. 2013 all you ever heard about was, guess what? Another fucking Last of Us zombie game. Enough with the goddamn zombies. Now, 3d Dot Heroes looks like one good direction on how to do nostalgia, especially if trying to stick very close to the original without actually being, as in this case, Nintendo! I really wish it was for the PC because I can only imagine how insane that game could get with modding and I'd bet it would have gotten far more appreciation opening up for the PC. I think what I'm imagining my most anticipated 2014 release is the fictional title I'm running through my head titled "Massive Backlash Against TellTale Puts Game of Thrones Game in Capable Hands" where people grow some balls and call out TellTale and deny them of a game license that they never deserved. Game of Thrones is based on a series of books. And people read books. Game of Thrones is also a TV show, and People watch TV. With these bases covered, giving TellTale a Game of Thrones adaption is like having two CinnaBons and a third that's really just a dinner roll slathered in vegetable shortening and cinnamon with imitation vanilla extract because let's just go all the way in the opposite direction while we're at it ha ha!
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Post by Sabretooth on Feb 13, 2014 12:29:21 GMT -5
Middle-earth: Shadow of Mordor
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Post by Dominick on Feb 13, 2014 13:12:53 GMT -5
Christopher Tolkien will hate that.
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Post by Mctenzington on Feb 13, 2014 23:47:55 GMT -5
The Witness, Hotline Miami 2...
Nothing else I can think of I'm sold on.
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Post by slendermaschine on Feb 15, 2014 4:23:34 GMT -5
So I actually did try to watch a bit of the Titanfall tidal wave that's been storming lately without my usual cynicism, and holy shit this is the game I will point to from now own over Halo that the gaming "journalism"/press is full of fucking imbeciles. Fucking imbeciles who are patently obvious at being paid off, no less. How many bloody times would an article try to pen it as "not just Call of Duty with Mechs," which is funny because their own videos *forehead slap* are to an almost literal extent - motherfucking Call of Duty - with Mechs!
Hell I'd say you could have passed off Titanfall videos as BLOPS 2 DLC Exhibit A: Bloody "diesel punk" - whatever that is - giant robots and zombie mechs...Cut out all of the mech scenes and you have another Battlefield/Call of Duty gameplay trailer again and again. Fine, I won't be cynical, but I'll call a spade a damn spade; not a heart with a hard-on erection of pre-teen enthusiasm. And of course there's also the fact that the Infinity Ward Call of Duty: Ghosts - which would presumably be an even more accurate comparison to EA's Respawn studio - has already ventured into full-retard/half Starcraft rip-off territory with motherfucking aliens mode. Exhibit B:Zerg rush!What blows my mind though is that nobody seems to be paying any attention to Hawken, which damn! looks insane - like a proper mech game. However, even that title made me realize the fatal flaw that the mech genre now and probably forever will face, just like the zombie genre: There have been so many attempts to make *the* game - *the* mech game - that in the end we just have a lot of mech assaults and mech this and mech thats, but after a while even when they get something right they still feel a bit too familiar. So until we see "And Now For Something Completely Different - the Mech Game!" the concept is going to struggle differentiating itself from its former iterations. Going back to zeds, while I haven't played Last of Us, I'd assume it got its acclaim for doing something different in the zombie genre by (1) actually having a story not drenched in stupidity and (2) maybe, just maybe, having zombies with a little more thought put into their design/biology than the Walking Dead's shallow rationale of "'Cause we all got the ded. D. E. D. Ded." And since Titanfall lacks a story entirely and is still Battlefield with Bots & Bot Suits, I might as well turn off any of the video game news sites on my aggregator app because if those outlets are already deep-end wet this early, they'll be Gitmo waterboarding looney the closer it is to release. Two other big (maybe? I dunno really...) games for the other platforms I've just recently been reminded of are sooner or later this decade Bayonetta 2 on the Wii-U* and Infamous 2 3 - Second Son (damn that's a confusing name) on the PS 34* (not a joke, I keep calling it the PS3-oops-4 in my head). I never played Bayonetta 1, but the sequel's trailer had me feel like I was getting dumb watching it. The voice acting alone was like dry ice for brain cells and - wait - Boy?!?Shit. Shit. Someone got shortchanged at the genepool. X Chromsome, Y chromsome... Fuckit, let's go Q. What the hell is up with some of these art styles and hyper androgynes? And Second Son? Well.... It looks like a Nike commercial that would sound like skrillex and play like DJ hero because REALLY? I know the first game did electricity already and superheroes/powers could be easily overdonee, but purple fucking neon was the best they could do? And it's in Seattle? Holy shit, man... And then of course there's the $80 "collector's edition," with its own hipster attire, no less! I mean, really? Eighty bucks to get a cheap hat, a hipster blu-ray cover, and some pins? They throw those little fuckers in deliveries sometimes for free just for the hell of it because pins are literally that worthless. The only real surprise it isn't on laserdisc or something. And is that red/white thing supposed to represent the gameplay choices, because it still comes across as black and white, good or bad, Fable-level of "choice" that seems like will still haunt the "new" generation of games as well, unfortunately. The biggest plus I can think of is the possibility of a Seattle-Hipster genocide, but then again, the protagonist seems like an insufferable douche anyway, so damned if you do, damned if you don't I suppose. *Xbox "One"/Xbone, PS4, Wii-U, and bonus Steambox... is it just me or did they all manage to somehow completely fuck up/underdeliver on the naming department? Admittedly Sony did do the best out of all of them, but this ain't Sesame Street so I'm not giving them too much extra credit for being able to fucking count *cough cough* Microsoft Xbox one *cough*
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Post by HaikenEdge on Feb 15, 2014 8:51:03 GMT -5
Yeah, at this point, I'm only going to pick up Titanfall if (A) it gets rave reviews from customers, and (B) I can find a 30% off coupon from GMG.
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Post by Dominick on Feb 15, 2014 10:27:14 GMT -5
Since Stick of Truth is coming out a week before and it's on Origin, I'm skipping Titanfall until a GOTY edition arrives on Steam if it's any good. By the way, did you guys see the first 13 minutes on Stick of Truth? Looks amazing:
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Post by slendermaschine on Feb 15, 2014 16:47:06 GMT -5
Yeah, at this point, I'm only going to pick up Titanfall if (A) it gets rave reviews from customers, and (B) I can find a 30% off coupon from GMG. Indeed! I know metacritic has a history of getting heat, but lately I've been valuing it more simply for the consumer angle since the bigger names of the gaming media these days seems to be an umbrella of opinions that more or less tow the line. Or they're Kotaku and a slice of Asian Culture endless non sequiturs. And don't get me wrong, I'd love a good mech shooter (hence the aforementioned zombie comparison to over-done-to-death-ness), but this thing raises far too many red flags for me: - same guys that basically did Call of Duty - I don't care if it was *the best call of duty ever*, it's still the guys who made Call of Duty. - bots to compensate for a lack of player count, which leads me to... - going off of the video review, the ground mode includes this wall leaping mechanic that sounds like it's more or less going to favor the people who already live and breath CoD, Codswallowers if you will, so anyone who detested no-scoping and whatever else "exploit" people used and/or abused on Call of Duty better get ready for something along the same lines except on bath salts. - very shady about technical handling has me really lose respect for the gaming media. Why is everyone just accepting that six player per side limit for "gameplay" excuse when they're still going to have bots roaming about? If you can have 6 vs 6 with bots on each side, why can't you have 12 vs 12 or 24 vs 24 without bots, then? This then leads me to another previous concern... - If there are only six players per team, the "lone pup," if you will, has a higher probability of being singled out and/or isolated for easy pickings, thereby making them rely even more on their teammates or hiding amongst bots (har har, fat chance that'd do any good), so that would place excess pressure on the other five players to pick up the slack... because again, har har, fat chance the bots will do that, too. - These combined factors alone could pretty much make it "Call of Duty: With Mechs..." 6 months after all of the CoD pseudo-pros have unlocked the PCP-PX90 to your neophyte 9mm. So that'd be "good luck" to anyone late to the party or friends trying to introduce the game to another of their friends... or hell, what if you have a big party of people? Hope it's maxed at 12, you poor, popular bastards, you! And wasn't a selling point to the Xbobo's Live improvements was to be more than just 100 friends to address problems like this?!? Side note: The other day I saw some pac-man anniversary on a Steam sale... people actually pay for pac-man still? Like, what, out of pity or something? Anyway, I genuinely look forward to Castlevania Lord of Shadows 2... once t goes on sale and once I actually beat the first game. Obviously not the best time now, but having played a bit of the first game it's the perfect fit for Halloween.
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Post by HaikenEdge on Feb 15, 2014 17:27:11 GMT -5
I may or may not skip Stick of Truth as a launch title; I'd need to see a dozen or so customer reviews first, and I'd likely need a 25-30% discount for it before I'd jump on it at all. My main problem is with Obsidian Entertainment, which developed the game; while Obsidian is generally very good with sequels to other people's properties (Neverwinter Nights 2, Fallout: New Vegas), they've also had a history of game delays due to bad execution on original properties (Alpha Protocol), and rushed games with bugs (KOTOR 2).
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Post by minasa on Feb 16, 2014 20:56:04 GMT -5
I'm skipping Titanfall until a GOTY edition arrives on Steam if it's any good. What on earth makes you think it's gonna arrive on Steam? I may or may not skip Stick of Truth as a launch title; I'd need to see a dozen or so customer reviews first, and I'd likely need a 25-30% discount for it before I'd jump on it at all. My main problem is with Obsidian Entertainment, which developed the game; while Obsidian is generally very good with sequels to other people's properties (Neverwinter Nights 2, Fallout: New Vegas), they've also had a history of game delays due to bad execution on original properties (Alpha Protocol), and rushed games with bugs (KOTOR 2). To be fair, it wasn't necessarily Obsidian's fault, if I remember correctly Alpha Protocol and Kotor 2 were rushed by the publisher and not by Obsidian themselves. On a completely different note:
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