|
Post by el woospo on Jan 11, 2014 4:08:34 GMT -5
good shout for Mystical Ninja, batty fucker of a game, wish I had played it more. Link to the Past has beat most for me I think. Played the shite out of Resi 4 also, great game. Still love a good blast of F-Zero X, Super Aleste, Axely, Contra 4, UN Squadron, MK Double Dash, Wario Ware... Contra 4? Psh, not a single of its successors ever lived up to the might and awesome power of the first Contra. A difficult-as-hell game still to this day. Ithink its Contra 4... it was called Super Probotector in the UK, I 'mericanized it for the sake of the forum, maybe I got the wrong one... still not the first, I have sadly never played it... I missed the NES, went Atari 2600, Commodore 64 to Master System 2 to SNES... still unbeatable without Konami code...
|
|
|
Post by lunylmd on Jan 11, 2014 5:14:37 GMT -5
Uncharted 3 - Co op Mass Effect Baldur's Gate Starcraft Warcraft Crash Team Racing Uncharted 1/2 Doom 1/2 Wolfenstein 3d Streets of Rage Any Tekken game
|
|
|
Post by minasa on Jan 11, 2014 13:30:15 GMT -5
The N64 had many hardware limitations (so much so that they needed to release an expansion midway through it's life, with a second one planned but scrapped at the last minute), and Nintendo's decision to stick with cartridges instead of upgrading to CD put a bad taste in many dev's mouths. They lost a good chunk of third party support to the Playstation because of it, and this really hurt the system's game library and overall sales. Basically, outside of about twenty or so fantastic games, most titles on the N64 were mediocre to bad. They also had almost no RPGs made for the system, something which was a staple of the SNES for many, causing people to move over to the Playstation. I agree with everything you said, despite all of that though, it still had the strongest, most memorable and most influential library of games out there (in its time). I think the action in Blacklist is quite a bit smoother and provides an even further quick and deadly feel to it, although I think it'd be difficult to completely replicate the hand-to-hand combat style used in the Bourne movies with anything other than QTEs, because it'd be practically impossible to do that level of trapping and blocking in real-time gameplay. I haven't played Blacklist yet (thought I really want to) hence why I mentioned Conviction instead, the action does look a lot smoother. As for the hand-to-hand combat, that's pretty much what the actual Bourne game did and I liked it, if it weren't for the completely robotic animations and rough transitions, it would've been great. Still not quite there though. Maybe something more similar to Uncharted 2's combat, a faster, more lengthy version of the hand-to-hand combat in that.
|
|
|
Post by HaikenEdge on Jan 11, 2014 13:37:48 GMT -5
I'm not a fan of QTEs; to me, it's just sloppy gameplay design.
|
|
|
Post by minasa on Jan 11, 2014 13:44:32 GMT -5
It depends. A good QTE can work great, GoW comes to mind, but you can't have an entire gameplay mechanic relying on them.
|
|
|
Post by lama on Jan 11, 2014 17:46:45 GMT -5
I'm not a fan of QTEs; to me, it's just sloppy gameplay design. What about Telltales The Walking Dead? I feel the same as you but instead of sloppy I think it's lazy. I do think there are exceptions though.
|
|
|
Post by slendermaschine on Jan 12, 2014 7:31:23 GMT -5
The 64 is a really good gaming system, dare I say underrated? Underrated? Who're the jokers that say the N64 was bad? Sure, the controller sucked, but still. George Knight made some good points (a lot I didn't even know because I was so young with the N64!), but I think the controller was its only *real* flaw that as a player fucked things up the most. Again, I was young so I really didn't play games that were M rated like the shooters, so 3D platformers were my bread and butter. As a young kid, the way they captured your simplistic imagination then was like bloody magic. There was this one game Chameleon Twist, for instance, that many would say is just a shitty Mario wannabe but when you're a little kid you don't really give two shits and a barrel of monkeys because it was so damn fun. The first level had you fighting ants in a big ant-themed level (perfect because you used your tongue to suck up ants to use as projectiles) and later was one in this cookies/candies/sweets land that was like Willy Wonka in game form. Another favorite of mine was the Gex the Gecko 1 & 3 (because 2 wasn't even on the thing I think ha ha!) which transported you into these television program/movie themes. Any fan of TV shows and movies would absolutely love the charm of that with the first having a Detective level, a dinosaur level, and even a Bugs Bunny type of level. It was so varied and imaginative that it was positively brilliant fun. Overall I owe the N64 for my absolute loathing of all the bloody 2D platformers coming out these days. They're so simplistic and play so similarly to me that if I play one, I've played enough of every other one to know I probably won't have much more fun than the last. I did play the NES, mind you, I just never owned one - it was those experiences that pushed me over the edge against the 2D genre in terms of what I could personally tolerate. One exception, however, was actually another Goemon game: Goemon's Great Adventure. It was a 3D graphic but 2D platforming-based game that was fantastic fun and quite the challenge. It even had bit of bloodied spikes, something I thought was awesome for an E rated Nintendo game. It seems a damn challenge to find such a thing these days, which is another reason why I hold Ocarina of Time higher than its latter cousins (other than Majora's Mask because that game was 1. Awesome and 2. freaky as hell in the most exquisite manner feasible). Not to diverge into a tangent, but for quite some time now I've felt that Nintendo would be so much more interesting if they diversified the content level of their exclusive IPS, for instance making Metroid their "M" shooter, Legend of Zelda maybe more of "T" action/RPG game, so on and so forth. You could still have Wind Waker-inspired art LoZ games for an E rating I suppose, but is a T rating such a stretch for most parents considering so many buy Call of Duty, Halo, and GTA as it is? I'm sure most people will say that rating shouldn't matter, but I distinctly recall just how important that blood was to me in OoT because it made the game feel so much more impactful with actual consequence. You stab a bastard with a sword, they should damn well bleed, and I believe that the most damaging effect violence has is when it is shown without consequences. And back on topic, I played the ever-loving hell out of San Andreas for the Xbox, but for whatever reason the series has never captured my interest in any of its latter iterations. I loved Vice City, but couldn't get 10 minutes into GTA IV (And I even initially thought Niko was a cool character premise) and V isn't even on my "Damn I want to buy this game for my dust-collecting consoles!" radar.
|
|
|
Post by HaikenEdge on Jan 12, 2014 8:35:54 GMT -5
I'm not a fan of QTEs; to me, it's just sloppy gameplay design. What about Telltales The Walking Dead? I feel the same as you but instead of sloppy I think it's lazy. I do think there are exceptions though. Lazy is probably a better word to use, but to me, QTEs are often sloppy in that, as a PC gamer, there are games where which key you're supposed to be pressing is unclear; this is particularly a problem for a player on a keyboard, because of the sheer number of keys that could possibly be chosen to be pressed, and my favorite example of sloppy QTEs would be the Resident Evil games on PC, where rather than tell you specifically which key they want you to press, they give you a number that is supposed to correspond to a key (but not the actual number key), but never actually tell you which key that number is any time during the game, so you end up dying 10-15 times when each key is first displayed because you're trying to figure out which key you're supposed to press. I hate Telltale games in general; it's one thing to make a point-and-click game, which I personally don't even consider to be games, but interactive novels, but it's another thing to make a point-and-click game where your main source of "gameplay" is QTEs. In generally, I find the Telltale The Walking Dead games to be massively overrated; I don't care how good people think the story is, because for me, I can get a good story by reading a book, so the experience of the game to me was akin to finding a really good book at a library, sitting down to read it, only to find out the librarian will chuck books at your head at random intervals and it was your job to duck them to avoid getting a concussion. In short, it wasn't enjoyable in the least.
|
|
|
Post by George Knight on Jan 12, 2014 10:49:46 GMT -5
It depends. A good QTE can work great, GoW comes to mind, but you can't have an entire gameplay mechanic relying on them. I don't mean to keep jerking it off, but Wonderful 101 is a great example of QTEs done right. Nonpunishing, humorous and nonfrustrating when failed, and all based around doing actual in game inputs when prompted to in the scene.
|
|
|
Post by slendermaschine on Jan 12, 2014 13:45:09 GMT -5
What about Telltales The Walking Dead? I feel the same as you but instead of sloppy I think it's lazy. I do think there are exceptions though. Lazy is probably a better word to use, but to me, QTEs are often sloppy in that, as a PC gamer, there are games where which key you're supposed to be pressing is unclear; this is particularly a problem for a player on a keyboard, because of the sheer number of keys that could possibly be chosen to be pressed, and my favorite example of sloppy QTEs would be the Resident Evil games on PC, where rather than tell you specifically which key they want you to press, they give you a number that is supposed to correspond to a key (but not the actual number key), but never actually tell you which key that number is any time during the game, so you end up dying 10-15 times when each key is first displayed because you're trying to figure out which key you're supposed to press. I hate Telltale games in general; it's one thing to make a point-and-click game, which I personally don't even consider to be games, but interactive novels, but it's another thing to make a point-and-click game where your main source of "gameplay" is QTEs. In generally, I find the Telltale The Walking Dead games to be massively overrated; I don't care how good people think the story is, because for me, I can get a good story by reading a book, so the experience of the game to me was akin to finding a really good book at a library, sitting down to read it, only to find out the librarian will chuck books at your head at random intervals and it was your job to duck them to avoid getting a concussion. In short, it wasn't enjoyable in the least. Mate, thank you, thank you, and thank you! I could never understand the ravings over a bloody point & watch, choose your own adventure Goosebumps: Zombie edition video "game" whatsoever. I feel precisely as you do regarding story because that is why we play games, for something you can't just watch a movie or tv show or especially just read a book for in terms of impact. Quite frankly I couldn't give two shits about the little girl or the bloke from the look of things, nor could I ever convince myself to for how bloody cheesy it all comes across to me. The graphics TellTale utilizes do NOT help this issue at all for me because I feel like I'm trying even harder to get invested in the premise that these dough-eyed imbeciles are getting turned into cannibal corpse-chow. I would also say that when the whole "what is and what isn't a game" debate comes up, particularly on the Rage Select Peggle 2 podcast, it's games like that title that get hit with that criticism when they are almost the most quintessential, basic idea of a game as they typically focus ON the gameplay and not some contrived plot. Why does Walking Dead and other such games of its point and click ilk get a pass? You can have the best narrative, but if there is no enjoyment in the "game" part, it's a fucking video that has the gall to pester the viewer every now and again because it's too indecisive to have one single plot. The fact that TellTale of all companies is getting the bigger Game of Thrones adaption pisses me off to no end when I even think about their repertoire. If they have anything that isn't their typical cel-shaded cartoon bullocks I'd damn near die of shock. Game of Thrones is so grand and gorgeous that it's criminal to toss such epic scope to a bunch of hack cartoonists who can't even figure out how incorporate combat in a zombie survival game. I apologize for the rant, but hearing the countless "Game of the Year!" accolades shouted about over the Walking Dead game still drives me up the wall. As it is, zombies are pretty damn stupid - like 'em or not, they're still admittedly stupid - and The Walking Dead reeks of enough cheese to supply Kraft for a lifetime of easy-mac. Now in contrast, I was playing Metal Gear Revengeance earlier and I felt that the QTE portions fit the game well for a hack and slash and were not overdone like in God of War. They made the game feel like a game and not just watching a cutscene, a complaint I have heard countless times for the regular Metal Gear series. And back on topic from my rage, I can't BELIEVE that I didn't point out the obvious Super Smash Bros series! I have yet to play Brawl and won't play the upcoming one because I don't have a Wii-U, but damn did I play the ever-loving hell out of SSBM on the Gamecube. I probably wore out a controller on that game alone. My biggest gripes are that they are apparently gimping the new game so it can also be the same roster and everything as the bloody portable version and that Nintendo seems to be godawful at adding interesting new fighters so far. You mean to tell me that they can't fit in Ripley (but they can squeeze in Bowser and Ganondorf....) so they go for what might as well be one of the old wire-frame female models with a basic texture in a gymnast outfit and another princess... from MARIO?!? Looking back my all time favorites were never in the Mario school outside of Bowser because he was such a refreshing implementation for Nintendo at the time. Playing the most nefarious Mario villain, let alone all of Nintendo's, was incredible. Skimming through this list with some ideas for characters, though, I have to say that I never thought I'd want to see that bobble-headed wretch from Twilight Princess but I think she actually would be a fun character to replace the ice climbers if combined with wolf Link while also being a female-male team up to boot. Sure beats the hell out of "toon link" or Rosalina, who has been compared to the Climbers, because really does this game need any more fucking princess, Nintendo??? Seeing Knightmare on that slideshow also reminded me how desperately they need to add more villains to balance things out. Part of the fun isn't just hero vs hero or hero vs villain, but villain vs villain and more than Bowser and Ganondorft for crying out loud, ha ha!
|
|
|
Post by HaikenEdge on Jan 12, 2014 14:38:42 GMT -5
Not going to quote, because of the length it would be, but I have to agree that point-and-clicks are not games in any sense, because of the minimal gameplay involved. As a game design hobbyist who did a course of game design at uni, I tend to have a unusual view on games and how they are defined, both in terms of what makes a game, as well as what genre a game is, and I agree on the count that, simply put, the genre aren't "games".
Regarding TellTale getting GotYs left and right for The Walking Dead, I actual chalk it up to TellTale ostensibly being an "indie" developer; in general, I feel like indie developers get more love than they deserve, and while it's quite easy to find dozens of good indie games, it's actually quite difficult to find excellent ones, to a point where good indie games are lauded like they're great ones. I feel like, in a way, it's a double standard within the gaming community, and I don't like it.
Somebody should start a favorite game/top 10 games of all time thread for discussion's sake.
|
|
|
Post by minasa on Jan 12, 2014 14:51:28 GMT -5
I feel like indie developers get more love than they deserve, and while it's quite easy to find dozens of good indie games, it's actually quite difficult to find excellent ones, to a point where good indie games are lauded like they're great ones. I feel like, in a way, it's a double standard within the gaming community, and I don't like it. Refer to 7:23
|
|
|
Post by lama on Jan 12, 2014 15:19:06 GMT -5
Good points Haiken.
|
|
|
Post by el woospo on Jan 12, 2014 21:34:44 GMT -5
the N64 controller was excellent, if you think otherwise you are daft. the N64 expansion was not cancelled, it was only released in japan tho, like most stuff. I still want it to this day for the F-Zero track editor, using the same tools the devs use to make tracks? fuck yes. 64 DD may one day be mine...
|
|
|
Post by George Knight on Jan 13, 2014 10:12:08 GMT -5
And back on topic from my rage, I can't BELIEVE that I didn't point out the obvious Super Smash Bros series! I have yet to play Brawl and won't play the upcoming one because I don't have a Wii-U, but damn did I play the ever-loving hell out of SSBM on the Gamecube. I probably wore out a controller on that game alone. My biggest gripes are that they are apparently gimping the new game so it can also be the same roster and everything as the bloody portable version and that Nintendo seems to be godawful at adding interesting new fighters so far. You mean to tell me that they can't fit in Ripley (but they can squeeze in Bowser and Ganondorf....) so they go for what might as well be one of the old wire-frame female models with a basic texture in a gymnast outfit and another princess... from MARIO?!? Where does it say that they're gimping the console version? The only thing they've stated that even hints towards that is the fact that they were tweaking the Ice Climbers a little bit to help with framerate issues on the 3DS hardware, but that's hardly anything to get up in arms about. Especially when everything to come out of this game so far, updated Bowser included, looks fantastic. Rosalina is a meh roster choice, but honestly it really isn't as offensive as it could of been. At least she makes up for her lack of visual flare with an interesting and unique playstyle/moveset. Her inclusion is boring, but nothing to be upset about when you consider how great the Mega Man, Villager, and Wii Fit Trainer are. (There have always been weird/joke characters in these games, and Wii Fit Trainer looks hella fun to play and fits in line perfectly with the likes of Mr. Game & Watch and R.O.B. in regards to how crazy they are. The totally out there, non-fighting characters that get translated into fighters are almost ALWAYS the most fun to play as.) And the fact that Little Mac is a a shoe-in at this point. I personally plan on maining the shit out of him. I agree that Toon Link is a shitty choice though. Instead of making a character that's just "better Link", they should just make Link better. Again though, I'm not mad about it because it probably took them no time at all to copy past him. The only reason it'd make me upset is if a another VETERAN character didn't make the cut and he did, but that's purely conjecture until we have the final roster. EDIT: Also, Wolf Link and Midna (Who, spoilers, is a princess btw) is a terrible idea. They are no longer relevant, and there's more than enough to work with in the Zelda franchise wihthout having to add a 3rd Link to the roster. If they wanted to add another Zelda character at this point, Peppermint Kisses(link) (another fantastic choice all around, from a visual and moveset perspective) or Vaati (Second most reoccurring Zelda villain, as a counterpart to Toon Link) would be the only viable options.
|
|