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Post by PoopaPapaPalpatine on Jan 13, 2014 23:07:42 GMT -5
On the topic of Smash Bros: my two mains: Ganondorf and Peach.
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Post by slendermaschine on Jan 14, 2014 0:58:02 GMT -5
Not going to quote, because of the length it would be, but I have to agree that point-and-clicks are not games in any sense, because of the minimal gameplay involved. As a game design hobbyist who did a course of game design at uni, I tend to have a unusual view on games and how they are defined, both in terms of what makes a game, as well as what genre a game is, and I agree on the count that, simply put, the genre aren't "games". Regarding TellTale getting GotYs left and right for The Walking Dead, I actual chalk it up to TellTale ostensibly being an "indie" developer; in general, I feel like indie developers get more love than they deserve, and while it's quite easy to find dozens of good indie games, it's actually quite difficult to find excellent ones, to a point where good indie games are lauded like they're great ones. I feel like, in a way, it's a double standard within the gaming community, and I don't like it. Somebody should start a favorite game/top 10 games of all time thread for discussion's sake. Again, I could not agree more. Indie devs have been getting a golden shower shower of gold and quite honestly I just don't get it when the majority of games simply aren't pushing any envelopes, while others simply cater to blind nostalgia. Although one could say that more renowned or higher profile developers aren't doing so either, the praise Indie devs sometimes get seems absurd when we're talking something that looks 20 years outdated and plays about the same. It's like one of the Let's Plays on Rage Select; it was basically Dig Dug, but "It's totally not Dig Dug!" so now it costs as much as a full-fledged first party title for sale on Steam. As it is, Gone Home sounds like this year's "TellTale's Walking Dead," granted to a lesser degree, because the concept of plot, story, narrative, ect. is lost to the gaming press alongside having actual "gameplay" and, um, fun? Making a point and click, choose your own CG adventure TV-Novel is one thing, but I think the real art is ensuring that the "game" part isn't lost in translation and especially if it actually manages to craft an enjoyable narrative side as well. A DVD menu is interactive, but that doesn't mean it's a game, either. But almost as a perfect opposite as far as examples go, if that DVD menu is more entertaining than the actual movie... well someone screwed up making a "Movie" then, haven't they? There's a game podcast couple called The Indoor Kids who interviewed one of the Last of Us developers and it was interesting because he had mentioned that early on the game was almost painful to play - just a miserable experience in exchange for story. But like any artistic medium where different senses and sensibilities intermingle, you shouldn't just say "screw fun" with video games and plod out what could be just as well, if not better experienced in a novel or on film/TV. While I haven't played it myself - because Steam + $$$ - I doubt it would have received as many plaudits if it played like setting a sentient VCR's clock that actively hates you. @george Knight Jan 13, 2014 10:12:08 GMT - I'm afraid I don't have the quote/article because it was a while ago, but essentially the gist of the story was that because they want the portable version and the Wii-U version to be as close as possible, emphasis being key here, they were forced to compromise on the roster size for the Wii-U due to its little bro. If that is indeed the case, which makes sense due to obvious hardware limitations in place, then that is my only real contention with Rosalina and to a lesser extent the Wii Fit trainers (there's a male alt version for those who don't know) because you are right in that they could wind up fun at least. My Nintendo pantheon recollection is rusty at best, but I just *know* they have a ton of untapped potential... I dunno, maybe keep those two and scrap some pokemon heh heh! -As for Midna/Wolf Link, I guess a better way to put it is that if they had to do a "good guy" main character to replace toon link, I'd much rather have that pairing because they would admittedly be unique in gameplay compared to Toon Link. I'd rather see Skull Kid + Majora's Mask as one example over Midna/Wolf Link; I just mentioned them because they were in the link as an idea and comparatively I'd take them over Toon Link as it is, just from memory mind you, they could have had young Link as a skin-swap almost in SSBM so having another iteration of Link just feels absolutely pointless. They were pretty guilty with what amounted to re-skins with hit-box alterations and stat tweaks. Ganondorf was such an awesome character, for instance, but man would it have been even cooler if he was his OWN character rather than a changed up Cpt. Falcon. Back to the point, believe me, I absolutely abhored those Midna/wolf segments in LOZTP so it was odd enough not being immediately deterred from that idea, but I have to admit that it would be pretty fun to control a wolf character period and tear at some foe's throat ha ha! Just a thought (that won't happen), but it would be neat if Young Link was the MM version and his power moves reflected the masks, such as Deku Link as an upper/jump boost move, Goron Link's roll as a side one, ect. I wouldn't even mind some of the "generic" baddies like those Lizard Warriors; in fact there was a strikingly similar character in Soul Calibur 4 on the Gamecube, which made some incredibly fun fights as Link.
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tonio31
Junior Spillio
Mangy Black Sheep
Posts: 96
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Post by tonio31 on Jan 14, 2014 13:58:21 GMT -5
Another game I keep revisiting is N2O: Nitrous Oxide. The game is colorful, wild, and a blast to play. The game also introduced me to The Crystal Method and the Big Beat genre. Even losing the game was awesome when you see "GAME OVER MAN" pop up and then see your high score with "God-like" next to it.
My cousins and I had a stupid good time playing this when we were kids.
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Post by slendermaschine on Jan 14, 2014 21:41:23 GMT -5
*Addendum to my last rant... Steam Sale: Nidhogg $14.99$11.99 I repeat: $11.99. On sale. $11.99. I BOUGHT OBLIVION FOR LESS THAN $6.00 FOR THE LOVE OF BEATING HIPSTERS WITH STICKS!!! Anyway, speaking of which: FCOM made super easy forums.bethsoft.com/topic/1464623-relz-fcom-convergence-10/Specifically: ubuntuone.com/4f9SI9ZfGnDZzeJk8bp237I know a lot of people are so-so on the Elder Scrolls in general, but the mod installing alone just feels... rewarding. I feel like I'm expanding my mind and computer know-how every time I'm forced to learn a new method of mod installation down to the finer points in reading the mods - even some of the Skyrim files themselves. It makes you feel really involved with the game and is just a nice experience if you're into that sort of thing, I suppose.
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Post by HaikenEdge on Jan 15, 2014 0:40:56 GMT -5
This is why, unless you desperately want an indie game, it's better to wait for a bundle. Humble Bundles and Indie Gala bundles have a minimum price of 1 dollar for Steam keys, and while other bundles might be more expensive, they're generally still cheaper than buying the games individually.
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Post by slendermaschine on Jan 15, 2014 6:27:19 GMT -5
This is why, unless you desperately want an indie game, it's better to wait for a bundle. Humble Bundles and Indie Gala bundles have a minimum price of 1 dollar for Steam keys, and while other bundles might be more expensive, they're generally still cheaper than buying the games individually. Great advice...... for a great cause.I'd add that if people are going to continue complaining about the trend of rising game costs ($Pre Order DLC + $60 + $X Season Pass + $DLC Not Covered in the Season Pass...$ect), then they ought to look at these indie game costs first and foremost. $100 seems like a steal now if any 8-bt slop costs over a 10th of that, on sale, no less. Once again I'd say we have a scenario where the gaming community happily shits themselves as they bitch about the smell. On disc DLC? Here to stay. Pre order exclusives (by seller for an extra kick of "fuck you")? Not going anywhere. Micro-transactions in a full priced game? Price check on a Bendover A La Mode - oh, you want seconds-thirds-elevensies? Hot damn, gamers will eat costs faster than a barrel-full of hobbits. But that said, it has me thinking: Remember Flash games? Bloody hell, all of Rovio probably wants those wiped from our collective memories for, dare I say, obvious reasons... I'd suspect many of these indie devs would as well since, welp, that's basically what they're doing with an obscene price tag in a lot of cases. Lastly, I'd bet Adobe equally wishes them to the infinite void of the forgotten because they're a reminder of a time when Flash was miraculously not complete shit heh heh! You have to wonder who made the first Angry-stick figure towerpult game type because they're probably punching walls left and right now.
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Post by el woospo on Jan 15, 2014 9:09:40 GMT -5
oh shit, forgot about Bubble Bobble, I have played the shit out of that game and always go back for more... owned it on Commodore 64, Master Sytem, GBA and DS. Used to play a few rounds in the arcades at the cinemas in Korea too, ace.
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Post by minasa on Jan 15, 2014 12:46:35 GMT -5
the N64 controller was excellent, if you think otherwise you are daft. No, god no. Awkward button scheme, and only one stick. The buttons just don't feel right when you press them, specially the triggers. Holding the controller feels terrible and they don't last for shit.
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Post by George Knight on Jan 15, 2014 12:48:45 GMT -5
the N64 controller was excellent, if you think otherwise you are daft. No, god no. Awkward button scheme, and only one stick. The buttons just don't feel right when you press them, specially the triggers. Holding the controller feels terrible and they don't last for shit. This.
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tonio31
Junior Spillio
Mangy Black Sheep
Posts: 96
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Post by tonio31 on Jan 15, 2014 13:37:36 GMT -5
the N64 controller was excellent, if you think otherwise you are daft. No, god no. Awkward button scheme, and only one stick. The buttons just don't feel right when you press them, specially the triggers. Holding the controller feels terrible and they don't last for shit. The controller looks especially bad when you compare it to the PlayStation controller, which was originally just an improved SNES controller with two extra shoulder buttons. Seriously, how did Nintendo fuck it up so bad with the controller? Even their main competition knew that the SNES layout was the way to go, and took it even further with the addition of analog sticks and DualShock. What was Nintendo thinking?
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Post by slendermaschine on Jan 15, 2014 17:08:36 GMT -5
No, god no. Awkward button scheme, and only one stick. The buttons just don't feel right when you press them, specially the triggers. Holding the controller feels terrible and they don't last for shit. The controller looks especially bad when you compare it to the PlayStation controller, which was originally just an improved SNES controller with two extra shoulder buttons. Seriously, how did Nintendo fuck it up so bad with the controller? Even their main competition knew that the SNES layout was the way to go, and took it even further with the addition of analog sticks and DualShock. What was Nintendo thinking? I think the issue is *very* complicated because Nintendo did and did not fuck up entirely. What's the most important thing missing from those two pictures? The analog stick! Pressure sensitive, 360 degrees of free movement that, while admittedly primitive and prone to wearing down, was a necessary step in the evolution of controllers Most importantly, the PS1 eventually released the Dualshock because playing a shooter wouldn't be the same without that second analog stick, and maybe the N64 influenced that decision. And that's my daily positivity! Woohoo! I think where there is simply no defense is that they built the controller around the, what, one person with three arms born in bumfuck Nowhere and fuck all the goddamn "normies." The only thing that could properly utilize an N64 controller was that Chinese Jaegar from Pacific Rim or someone dipped in a radiation bath in the Saturday morning cartoons because WHAT THE SHIT NINTENDO??? The only saving grace with that third wing-thing was that the Z button wasn't on the same side as the D-pad. Oh, and last thing: So I was looking at audio mods to add on to Oblivion's soundtrack and I gotta say that Morrowind still has a place in my heart with its music. The new ones just sound so "eh," although I'm tempted to find an imperial market place/Ocarina of time marketplace music one because that was a fun song for the atmosphere.
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tonio31
Junior Spillio
Mangy Black Sheep
Posts: 96
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Post by tonio31 on Jan 18, 2014 17:25:37 GMT -5
*Addendum to my last rant... Steam Sale: Nidhogg $14.99$11.99 I repeat: $11.99. On sale. $11.99. I BOUGHT OBLIVION FOR LESS THAN $6.00 FOR THE LOVE OF BEATING HIPSTERS WITH STICKS!!! I don't know, after watching Jason and Jeff play, I kind of want it now.
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Post by HaikenEdge on Jan 18, 2014 17:27:27 GMT -5
*Addendum to my last rant... Steam Sale: Nidhogg $14.99$11.99 I repeat: $11.99. On sale. $11.99. I BOUGHT OBLIVION FOR LESS THAN $6.00 FOR THE LOVE OF BEATING HIPSTERS WITH STICKS!!! I don't know, after watching Jason and Jeff play, I kind of want it now. From the playthrough, looks like it'd mostly be fun in local MP.
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tonio31
Junior Spillio
Mangy Black Sheep
Posts: 96
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Post by tonio31 on Jan 18, 2014 18:02:22 GMT -5
I don't know, after watching Jason and Jeff play, I kind of want it now. From the playthrough, looks like it'd mostly be fun in local MP. Yeah, all joking aside, it's still not worth its current price.
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Post by HaikenEdge on Jan 18, 2014 19:51:08 GMT -5
I used to think, with the advent of indie games, there'd be a lot more $5 to $2.50 on the market; instead, there are now a lot more $15-$20 games on the market, and those are the price you'd normally get for a budget game from an established studio, not a tiny game made by one to five people.
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